VR projects

Immersive educational and interaction-driven virtual reality work.

Focused on clarity, usability, and technical implementation for learning-driven VR experiences.

Featured project

Anatomy Lab

A structured VR case study that combines educational design, real-time interaction, and presentable project documentation.

Anatomy Lab (VR Learning Experience)

A VR anatomy learning space with real-time interaction feedback and guided object inspection.

Unity Unity
Blender Blender
Educational UX Snap interaction logic Unity implementation Z-Anatomy sourced assets
Project overview

Anatomy Lab is a VR educational experience designed to help students study anatomical structures in an interactive 3D space. Users can physically approach and inspect body systems, receive immediate visual feedback on selected structures, and scale smaller components for close analysis. Each object includes a dedicated menu panel displaying its name, key function, and supporting description so the learning flow stays clear during interaction.

Team + contribution

This was developed as a group project with Hamza Rahman and Max Pavek. My responsibilities included sourcing medically accurate structures from the Z-Anatomy library, validating model quality and naming consistency for teaching use, and implementing snap logic for bones. The snap system detects proximity to the original skeleton target position and assists placement while the user is already handling other components, improving both usability and assembly accuracy in VR.

Academic context

For university submission context: this project demonstrates research-led asset selection, collaborative production workflow, interaction design for educational objectives, and implementation of assistive spatial mechanics. The focus was not only technical interaction but also pedagogical clarity, ensuring users can learn structure relationships through direct manipulation, contextual labeling, and guided assembly behavior.